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<span id="openzim-page-title" class="mw-page-title-main"><span class="mw-page-title-main">Scripted sequence</span></span>
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<p>In <a href="Video_games" class="mw-redirect" title="Video games">video games</a>, a <b>scripted sequence</b> is a pre-defined series of events that occur when triggered by player location or actions that play out in the game engine.
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<div class="mw-heading mw-heading2"><h2 id="Function">Function</h2></div>
<p>Some scripted sequences are used to play short <a href="Cutscenes" class="mw-redirect" title="Cutscenes">cutscenes</a> that the player has little control of. However, they are commonly used in games such as <i><a href="Half-Life_(video_game)" title="Half-Life (video game)">Half-Life</a></i> or <i><a href="Call_of_Duty" title="Call of Duty">Call of Duty</a></i> to bring in new enemies or challenges to the player in a seemingly surprising manner while they are still playing. They can also present further plot points without interrupting the player and making them watch a cutscene. The intended results of this style of presentation is to increase <a href="Immersion_(virtual_reality)" title="Immersion (virtual reality)">immersion</a> and to maintain a smooth-flowing experience that keeps the player's interest.
</p><p>Scripted sequences trigger a number of things. A timer, a checkpoint or the progress of the game could activate a scripted sequence. For players that <a href="Speedrun" class="mw-redirect" title="Speedrun">speedrun</a> video games, skipping these scripted sequences that would otherwise slow down their completion time requires skill, and being able to manipulate the game's hit boxes so that the game does not trigger a sequence is necessary for fast completions.
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<div class="mw-heading mw-heading2"><h2 id="Examples_in-game">Examples in-game</h2></div>
<p><i><a href="Half-Life_(video_game)" title="Half-Life (video game)">Half-Life</a></i> uses scripted sequences throughout the game (aside from one short cutscene). Walking near other characters can trigger scripted sequences such as dialog. These dialog sequences tell the game's story in a different manner and are sometimes there simply for entertainment purposes.
</p><p><i><a href="Gears_of_War" title="Gears of War">Gears of War</a></i> uses scripted sequences between sections of game play to provide objective reminders and tell the game's story without the use of <a href="Cut_scenes" class="mw-redirect" title="Cut scenes">cut scenes</a>. The game triggers a playable scripted sequence once all of the enemies have been cleared in an area, usually these sequences play while the player moves to the next area.
</p><p><i><a href="Resident_Evil_4" title="Resident Evil 4">Resident Evil 4</a></i> has many examples of scripted sequences that utilize a <a href="Quick_time_event" title="Quick time event">quick time event</a> to feature more action-packed game play. As the player navigates the level, they must react to the event to continue.
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<div class="mw-heading mw-heading2"><h2 id="Criticisms">Criticisms</h2></div>
<p>Games such as <i>Call of Duty</i> have been criticized for their reliance on these sequences, as many feel they tend to guide a player through a game by the invisible hand of the developers, blocking progression with <a href="Invisible_walls" class="mw-redirect" title="Invisible walls">invisible walls</a> until the scripted sequence has triggered further progression.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Also, the use of scripted sequences may diminish replay value as the surprise effect is negated upon subsequent play-throughs.
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<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text">“Call of Duty: Black Ops review” by Tom Francis; <i>PCGamer</i>, 17 november 2010.</span>
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</style><div id="Video_game_concepts152" style="font-size:114%;margin:0 4em"><a href="Video_game" title="Video game">Video game</a> concepts</div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="Glossary_of_video_game_terms" title="Glossary of video game terms">Glossary of video game terms</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Attributes</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Health_(game_terminology)" title="Health (game terminology)">Health</a></li>
<li><a href="Life_(video_games)" title="Life (video games)">Life</a></li>
<li><a href="Experience_point" title="Experience point">Experience point</a></li>
<li><a href="Magic_(game_terminology)" title="Magic (game terminology)">Magic</a></li>
<li><a href="Critical_hit" title="Critical hit">Critical hit</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Characters</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Boss_(video_games)" title="Boss (video games)">Boss</a></li>
<li><a href="Video_game_bot" title="Video game bot">Bot</a></li>
<li><a href="Non-player_character" title="Non-player character">Non-player character</a></li>
<li><a href="Player_character" title="Player character">Player character</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Game_mechanics" title="Game mechanics">Mechanics</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Collision_detection" title="Collision detection">Collision detection</a></li>
<li><a href="Cutscene" title="Cutscene">Cutscene</a></li>
<li><a href="Dialogue_tree" title="Dialogue tree">Dialogue tree</a></li>
<li><a href="Fog_of_war#In_video_games" title="Fog of war">Fog of war</a></li>
<li><a href="Game_over" title="Game over">Game over</a></li>
<li><a href="HUD_(video_gaming)" class="mw-redirect" title="HUD (video gaming)">HUD</a></li>
<li><a href="Invisible_wall" title="Invisible wall">Invisible wall</a></li>
<li><a href="Item_(game_terminology)" title="Item (game terminology)">Item</a></li>
<li><a href="Line_of_sight_(video_games)" title="Line of sight (video games)">Line of sight</a></li>
<li><a href="Loading_screen" title="Loading screen">Loading screen</a></li>
<li><a href="Paper_doll_(video_games)" class="mw-redirect" title="Paper doll (video games)">Paper doll</a></li>
<li><a href="Password_(video_games)" class="mw-redirect" title="Password (video games)">Password</a></li>
<li><a href="Permadeath" title="Permadeath">Permadeath</a></li>
<li><a href="Power-up" title="Power-up">Power-up</a></li>
<li><a href="Quest_(video_games)" title="Quest (video games)">Quest</a></li>
<li><a href="Quick_time_event" title="Quick time event">Quick time event</a></li>
<li><a href="Random_encounter" title="Random encounter">Random encounter</a></li>
<li><a href="Replay_value" title="Replay value">Replay value</a></li>
<li><a href="Saved_game" title="Saved game">Saved game</a></li>
<li><a href="Spawning_(video_games)" title="Spawning (video games)">Spawning</a></li>
<li><a href="Statistic_(role-playing_games)" title="Statistic (role-playing games)">Stats</a></li>
<li><a href="Status_effect" title="Status effect">Status effect</a></li>
<li><a href="Tank_controls" title="Tank controls">Tank controls</a></li>
<li><a href="Turns%2C_rounds_and_time-keeping_systems_in_games" class="mw-redirect" title="Turns, rounds and time-keeping systems in games">Turns, rounds and time-keeping systems</a></li>
<li><a href="Warp_(video_games)" title="Warp (video games)">Warp</a>
<ul><li><a href="Fast_travel" title="Fast travel">Fast travel</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Scenery</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Destructible_environment" title="Destructible environment">Destructible environment</a></li>
<li><a href="Instance_dungeon" title="Instance dungeon">Instance dungeon</a></li>
<li><a href="Level_(video_games)" title="Level (video games)">Level</a>
<ul><li><a href="Bonus_stage" title="Bonus stage">Bonus stage</a></li>
<li><a href="Minigame" title="Minigame">Minigame</a></li></ul></li>
<li><a href="Mini-map" title="Mini-map">Mini-map</a></li>
<li><a href="Open_world" title="Open world">Open world</a></li>
<li><a href="Persistent_world" title="Persistent world">Persistent world</a></li>
<li><a href="Procedural_generation" title="Procedural generation">Procedural generation</a>
<ul><li><a href="Map_seed" title="Map seed">Map seed</a></li></ul></li>
<li><a href="Overworld" title="Overworld">Overworld</a></li>
<li><a href="Skybox_(video_games)" title="Skybox (video games)">Skybox</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Movement techniques</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Rocket_jumping" title="Rocket jumping">Rocket jumping</a></li>
<li><a href="Strafing_(video_games)" title="Strafing (video games)">Strafing</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Game modes</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Multiplayer_video_game" title="Multiplayer video game">Multiplayer</a>
<ul><li><a href="Cooperative_video_game" title="Cooperative video game">Cooperative</a>
<ul><li><a href="Player_versus_environment" title="Player versus environment">PVE</a></li></ul></li>
<li><a href="Player_versus_player" title="Player versus player">PVP</a></li>
<li><a href="Esports" title="Esports">Competitive</a></li>
<li><a href="Advance_and_secure" title="Advance and secure">Advance and secure</a></li>
<li><a href="Capture_the_flag" title="Capture the flag">Capture the flag</a></li>
<li><a href="King_of_the_hill_(game)" title="King of the hill (game)">King of the hill</a></li>
<li><a href="Deathmatch_(video_games)" title="Deathmatch (video games)">Deathmatch</a>
<ul><li><a href="Last_man_standing_(video_games)" title="Last man standing (video games)">Last man standing</a></li></ul></li>
<li><a href="Campaign_(gaming)" title="Campaign (gaming)">Campaign</a></li></ul></li>
<li><a href="Single-player_video_game" title="Single-player video game">Single-player</a></li>
<li><a href="Survival_mode" title="Survival mode">Survival</a></li>
<li><a href="New_Game_Plus" title="New Game Plus">New Game Plus</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Miscellaneous</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Emergent_gameplay" title="Emergent gameplay">Emergent gameplay</a></li>
<li><a href="Nonlinear_gameplay" title="Nonlinear gameplay">Nonlinear gameplay</a></li>
<li><a href="Twitch_gameplay" title="Twitch gameplay">Twitch gameplay</a></li>
<li><a href="Speedrunning" title="Speedrunning">Speedrunning</a></li></ul>
</div></td></tr></tbody></table></div></div><!--htdig_noindex--><div><div class="zim-footer">
This article is issued from <a class="external text" title="Last edited on 2024-06-13" href="https://en.wikipedia.org/wiki/?title=Scripted_sequence&oldid=1228910789">Wikipedia</a>. The text is available under <a class="external text" href="https://creativecommons.org/licenses/by-sa/4.0/deed.en">Creative Commons Attribution-Share Alike 4.0</a> unless otherwise noted. Additional terms may apply for the media files.
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